// .txt

beginzonescript;

variables;

short crime_tolerance = 200;
short last_abil;
short i;
short unbound_count = 0;

body;

beginstate INIT_STATE;

//	set_name(,"");

	add_range_to_group(9,16,1);
	set_name(1001,"Swamp Artila");
	set_level(1001,10);

	set_name(20,"Bulging Artila");
	set_aggression(20,8);
	set_name(29,"Bulging Artila");
	set_aggression(29,8);

	add_range_to_group(32,39,2);
	if (gf(19,8) > 0) {
		erase_char(1002);
		set_attitude(40,10);
		set_attitude(41,10);
		}
	
	set_name(40,"Swamp Bandit");
	set_name(41,"Swamp Bandit");
	set_name(42,"Swamp Bandit");
	set_name(43,"Swamp Bandit");
	set_name(44,"Swamp Bandit");
	set_level(44,13);
	set_name(45,"Swamp Bandit");
	set_level(45,13);
	set_name(46,"Swamp Bandit");
	set_level(46,13);
	set_name(47,"Swamp Bandit");
	set_name(48,"Swamp Bandit");
	set_name(49,"Swamp Bandit");
	set_name(50,"Swamp Bandit");

	set_name(53,"Bandit Mage");
	set_level(53,13);	

	add_range_to_group(54,57,3);
	set_name(54,"Crenshaw");
	set_level(54,14);
	set_boss_level(54,2);
	set_name(56,"Servile Assassin");
	set_boss_level(56,1);
	set_new_abil(56,10);
	
	if (gf(19,9) > 0)
		erase_char(1003);
		
	//if (get_sdf() > 0) {
		//make_zone_hostile();
		//}

	last_abil = get_current_tick();
	
	set_crime_tolerance(crime_tolerance);


	if (gf(19,3) > 0) {
		set_terrain(11,19,0);
		set_terrain(12,19,0);
		set_terrain(11,20,0);
		set_terrain(12,20,0);
		}
	break;

beginstate EXIT_STATE;

break;

beginstate START_STATE;
	// clear zone?
	if ((zone_clear(ME) == FALSE) && (get_flag(19,14) > 0) && (get_flag(19,15) > 0) && (get_flag(19,16) > 0)) {
		print_str_color("You have successfully crossed this part of the fen.",2);
		clear_zone(ME);	
		}
		
	//if ((get_crime_level() >= crime_tolerance) && (get_sdf(,) == 0)) {
	//	make_zone_hostile();
	//	set_flag(,,1);
	//	}

	// if (gf(,) == 0) {
	//	if (get_ran(1,0,100) < 10)
	//		give_char_text_bubble(,"");
	//	}
	
	if (gf(19,6) == 1) {
		sf(19,6,2);
		inc_flag(25,2,1);
		}
	
	if (tick_difference(last_abil,get_current_tick()) > 0) {
		last_abil = get_current_tick();
		
		if (unbound_count < 90) {
			if (is_group())
				unbound_count = unbound_count + 1;
				else unbound_count = unbound_count + 6;
			}

		if ((party_dist_to_nav(1) > 12) && (unbound_count < 100) && (unbound_count >= 50)) {
			
			unbound_count = 100;
			if (gf(19,6) == 0) {
				spawn_creature(0);
				set_aggression(8,8);
				place_particle_num(8,18,12,4);		
				place_particle_num(8,19,12,4);		
				place_particle_num(8,20,12,4);		
				print_str_color("You sense a hostile presence. Something has entered the fen.",2);
				if (gf(19,7) == 0)
					begin_talk_mode(4);
				}
			}
		}
	if ((char_ok(8)) && (dist_to_nav_point(8,0) <= 2)) {
		erase_char(8);
		unbound_count = 0;
		print_str_color("You no longer sense the hostile presence.",2);
		}

break;

beginstate 10;
	sf(19,14,1);
break;

beginstate 11;
	sf(19,16,1);
break;

beginstate 12;
	sf(19,15,1);
break;

beginstate 13;
break;

//	print_str("");
//	set_terrain_string_range(".",3);
//	set_terrain_string_range("The sign says - .",3);
